A survival crafting game where you descend floor by floor — from fragile rooftops to the depths below.
Latest Updates from Our Project:
Devlog #1 [March 31st, 2026]
6 months ago
– Tue, Mar 31, 2026 at 03:42:12 AM
Hello everyone, welcome to our first devlog. It's been more than a month since the conclusion of our Kickstarter campaign. We want to share with you what we have been working on.
First of all, about the backer survey. Apologies for the delay. Please allow us a bit more time to set up the survey. As this is our first Kickstarter campaign, we are still navigating the process. Once we are ready, we will start sending the survey.
Next, let us show you what we have been working on. Please note that these designs are all works in progress and can change in the future.
Our concept art team has been making cool new enemies and basebuilding concepts. Right now, we are working on two new bosses. One for the Shopping Mall area and one for the Subway area.
Subway Area Boss
The Subway area's boss is a blind entity. It uses Noise generated by the player to detect. It can also use the siren on its head for echolocation to pinpoint the player's position. It uses sonic attack to disorient and chainsaw and drill-like weapons to damage the player. Any tactics that can disable electronics will help fight this boss.
Subway Area Boss [WIP Design]
Shopping Mall Area Boss
Shopping Mall is another overground major landmark area similar to the Hospital and the Police Station. The boss in this area can only use Sight and Smell signals generated by players to detect. Jibaro and Silent Hill Nurse are huge inspirations for the design.
Shopping Mall Area Boss [WIP Design]
Basebuilding
We have already shown models of the main basebuilding pieces. Those were LV2 variants of the models. Right now, we are working on LV1 variants. LV2 has the metal theme, LV1 will have the wood theme. We plan to add more variants in the future.
Optimization
As a project gets bigger, optimization can become messier and harder. We want to focus on optimization early, set up a standard within the team. The Level Design and Programming team has been busy with that. Once they resume their gameplay and level design work, we will be able to show new areas and gameplay in the next devlog.
Thank you for reading our very first, albeit short devlog. I will try to share more content in the next devlog. Thank you again for your support! See you on the next devlog!
Thank You!
7 months ago
– Thu, Feb 26, 2026 at 05:02:41 AM
We started preparation for this campaign more than a year ago. During the whole process, the team been through a lot of hardship. As an indie studio, we are always fighting against the current to keep the ship moving. But thanks to everyone's hard work and our wonderful community's trust and support, we have successfully completed our Kickstarter campaign!
But the work isn't over yet. In the next few days, we will start sending surveys to collect all necessary data to deliver your rewards. So keep an eye out for that.
Also, we will share new information, gameplay videos, and concept arts on our social media and on our Discord regularly. So be sure to follow us and wishlist on Steam to receive all the latest news.
And even though we didn't reach the Stretch Goal to unlock Dog Companion - Unit-K9 "Echo", we will do our best to bring her to the game.
Lastly, thank you again everyone for your trust and support! Because of you, we are where we are today. Cheers!
Dog Companion "Echo" Stretch Goal Is Now $65,000 With 24 Hours Left!!!
7 months ago
– Wed, Feb 25, 2026 at 04:15:41 AM
We have reduced the stretch goal amount for Dog Companion "Echo" to $65,000! So pick a tier and help us bring Echo into the game! We have only 24 hours left of the campaign!
Physical Reward Tiers Sale - 20% Off!!!
7 months ago
– Tue, Feb 24, 2026 at 04:52:50 AM
For the final 48 hours, we are offering 20% off on our Physical Rewards tiers. That includes Tier 7: Limited Edition, Tier 8: Figurine Edition & Tier 9: Collector's Edition. If you have previously pledged tier 7, 8, or 9, you are encouraged to switch to the new 20% off tiers to receive the discount.
48 hours left to support us and grab the exclusive Kickstarter rewards! If you have been holding on for the last moment, now is your time!
We are 100% funded! What's next?
7 months ago
– Sun, Feb 22, 2026 at 10:39:31 AM
We have reached 100% funding with 3 days remaining! It has been a long and hard campaign so far. Some of you believed in us and have been supporting us from the very beginning. And some of you came to clutch at the last moment. Without all of your help, we wouldn't have been able to make this campaign a success. On behalf of the whole team, THANK YOU!
Now, let's talk about what's next. We have already revealed our first stretch goal. Dog companion "Echo". Everyone seems to be a huge fan of Echo already. Aside from Echo, we have more companions planned. We want companions to shape playstyles. Intel, Combat, Utility. These are the three main components we are focusing on when designing a companion. Right now, Echo works like a balanced companion. If you want to play more like an intel gatherer, there will be a companion for that. Or if you want to be front of the pack tanking all damages, there will be a companion that suits that playstyle. We will reveal more details about the other companions in the future.
Next, I want to show some new boss designs. Meet Hell Twins, "Demon & Nun". Each of our major landmark area guarded by a boss. In the case of Hell Twins, they occupy the same area together. They work together to hunt the players. Rather than difficult, they are trickier to kill. And each of them will require a different strategy to defeat. They can be found in the Underground Cathedral Area. We do not want to spoil much about the area and the bosses. So we will just show you the concepts and let your imagination fill in the blanks. The Hell Twins are our second Stretch Goal($100,000).
We also want to showcase three new enemies. Runner, Grabber, Pounder. They are special types of crics similar to Canine and Feline. We want to provide a wide range of enemies to keep encounters challenging and varied.
Grabber - As the name suggests, with its long arms, it can grab and throw the player. Also good at climbing on the side of the buildings. A threat to recon with during wave battles.
Pounder - Heavy enemy that can tank a lot of damage and cause a lot of destruction if left unchecked.
Runner - Fast moving cric that can jump over long gaps, including buildings to buildings. Using walls to jump and move quickly, difficult to predict its movement pattern. It can jump and land on top of the players to knock them out.
A concept art we had prepared early on to visualize the battles with different types of enemies. This concept art is almost 2 years old.
Here are some new outfit sets. Sonic Suppression outfit set & DCPD police uniform [WIP].
Sonic Suppression - The outfit set reduces the sound you generate and helps you be stealthy. Very good for players who like stealth games. This is the first of three special stealth suits. Other stealth outfits will focus on Scent and Sight.
DCPD Police Uniform [WIP] - The DCPD police uniform makes you look like an iconic character from a certain survival horror game we all know and love. We plan to bring more variants of this outfit in the future.
Here is a look at another NPC character who only communicates with the player through the radio. Gives you the weather updates, the enemy wave updates, and helps you guide through the story. More information about this NPC will be revealed in the future.
Here is an update on the Spider Lily 17-A handgun. This reward is available in Tier 4, 5, 7, 8, 9, 10 & 11.
Thank you again everyone for helping us get funded! We have only 72 hours remaining of the campaign. If you like the tier rewards we are offering and find your stretch goals exciting, please consider supporting us. The tier rewards will be exclusive to Kickstarter supporters. Backers will also receive Closed Alpha Access to the game.